

Highlight and press the " Plugins" button.Find the language you want to edit, e.g "english".Boot the game, open the Vehicle menu (hotkey: V) and press Load Vehicle and browse to your "offline" Showcase vehicle you just extracted.Įxample case: Extracting localization data.Make sure it's not occupying the same Slot # as any other file.Copy this file to " C:\Users\\AppData\LocalLow\Radiangames\Instruments".Rename the extension from ".txt" to ".iodv" and confirm the warning about changing extensions.To use these files ingame, we need to do a bit of renaming. You should now have text files for each IODV you extracted. Choose a location to save these files and press OK.Highlight one or all of the IODV showcase files, and press the " Plugins" button.The showcase IODV's all have the following name pattern: _iodv_showcase Press the "Type" column header to sort alphabetically by type.Open the resources.assets file with UABE.You should only proceed if you know what you're doing, and have sufficient backups of the game's files.Įxample case: Extracting IODV Showcase designs Those two folders appeared with version 0.115, and respectively contain IODL and IODS files.Įxtracting data with this third party, unsupported tool can be dangerous to your files or your computer. This file seems to open the same as resources.assets. Scripts are stored as " MonoScript" files.It also contains a few textures (bitmaps) and Shader data.

Localization and IODV Showcase files are stored as " TextAsset"Ĭontains the majority of the game's scripts.map meshes) and collision data are stored as "BoxCollider", "CapsuleCollider", " Mesh", "MeshCollider", "MeshFilter", "MeshRenderer", "RigidBody" and "SphereCollider" The former is the bitmap image, the latter is the 'settings' for that texture. Textures are stored as " Texture2D" and "Material" files.Sound Effects and Music are stored as " AudioClip" files.Logic and metadata for maps are stored in " MonoBehavior" files.This file contains the most data for the game. The last 3 above contain the majority of the game's assets. assets files are stored in C:\Program Files (x86)\Steam\steamapps\common\Instruments of Destruction\Instruments_Data\ You can extract this anywhere you like and run it. 3.2 Example case: Extracting localization dataĭownload the latest version of Unity Assets Bundle Extractor by DerPopo from here:.3.1 Example case: Extracting IODV Showcase designs.
